Duke Nukem Forever

Duke Nukem Forever

AppID: 57900
Developer: Gearbox Software
Publisher: 2K
Jun 13, 2011

Current Price

$4.99

Estimated Owners

393.9K

Total Reviews

11.3K

Net Revenue

$708,266

Overview

Revenue Breakdown

Gross Revenue (Est.)$1,965,511
Regional Pricing (15%)-$294,827
Discounts (25%)-$417,671
Est. Refunds (5%)-$62,651
Steam Fee (30%)-$357,109
VAT & Taxes (15%)-$124,988
Net Revenue (Est.)$708,266

Revenue estimates use the Boxleiter Method with a confidence score of 86/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Duke Nukem Forever generated?

Since its release, Duke Nukem Forever is estimated to have generated approximately $1,965,511 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $708,266.

How many copies has Duke Nukem Forever sold?

We estimate Duke Nukem Forever has sold approximately 393.9K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $1,965,511 in gross revenue.

What game engine does Duke Nukem Forever use?

Duke Nukem Forever was developed using the Unreal Engine 2 game engine.

How much did it cost to develop Duke Nukem Forever?

The estimated development cost for Duke Nukem Forever was around $80 million to $100 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Duke Nukem Forever?

The development team size for Duke Nukem Forever varied throughout development:

  • Varies, estimates suggest a core team of around 20-30 people initially, growing over time. - Early Development (3D Realms Era)
  • Reportedly peaked at around 60-80 developers at 3D Realms before the studio closed. - Mid-Development (Pre-Gearbox Acquisition)
  • Gearbox stated they brought in a significant number of developers to finalize the game, though exact numbers for the DNF team specifically are not widely publicized. The total Gearbox staff at the time was larger. - Gearbox Software Acquisition (2010-2011)

Review Statistics

Overall Rating Mixed
69% Positive 31% Negative

Positive

7.8K

Negative

3.5K

Game Information

Game Engine

Unreal Engine 2

Genres

Production Cost

Development (1997-2011)

$80 million to $100 million

Team Size

Early Development (3D Realms Era)

Varies, estimates suggest a core team of around 20-30 people initially, growing over time.

Mid-Development (Pre-Gearbox Acquisition)

Reportedly peaked at around 60-80 developers at 3D Realms before the studio closed.

Gearbox Software Acquisition (2010-2011)

Gearbox stated they brought in a significant number of developers to finalize the game, though exact numbers for the DNF team specifically are not widely publicized. The total Gearbox staff at the time was larger.

Last updated: Nov 22, 2025

Detailed Revenue Analysis

Calculation Breakdown

Total Reviews 11.3K
Boxleiter Multiplier × 35
Estimated Owners 393.9K
Average Price $19.99
Gross Revenue $1,965,511

Deductions Applied

Regional Pricing (15%) -$294,827
Discounts (25%) -$417,671
Estimated Refunds (5%) -$62,651
Steam Platform Fee (30%) -$357,109
VAT & Taxes (15%) -$124,988
Net Revenue $708,266

Review Analysis

Review Distribution

Positive Reviews 7.8K (69%)
Negative Reviews 3.5K (31%)

Review Metrics

Total Reviews 11.3K
Review Score Mixed
Positive Ratio 69%

Game Details

Full Name

Duke Nukem Forever

Steam App ID

57900

Type

Game

Developers

Gearbox Software

Publishers

2K

Release Date

Jun 13, 2011

Additional Details

Game Engine

Unreal Engine 2

Genres

Official Website

Visit Official Site

Age Ratings

ESRB m
PEGI 18

Production Cost

Development (1997-2011)

$80 million to $100 million

Team Size

Early Development (3D Realms Era)

Varies, estimates suggest a core team of around 20-30 people initially, growing over time.

Mid-Development (Pre-Gearbox Acquisition)

Reportedly peaked at around 60-80 developers at 3D Realms before the studio closed.

Gearbox Software Acquisition (2010-2011)

Gearbox stated they brought in a significant number of developers to finalize the game, though exact numbers for the DNF team specifically are not widely publicized. The total Gearbox staff at the time was larger.