Duke Nukem Forever
AppID: 57900Current Price
$4.99
Estimated Owners
393.9K
Total Reviews
11.3K
Net Revenue
$708,266
Revenue Breakdown
| Gross Revenue (Est.) | $1,965,511 |
| Regional Pricing (15%) | -$294,827 |
| Discounts (25%) | -$417,671 |
| Est. Refunds (5%) | -$62,651 |
| Steam Fee (30%) | -$357,109 |
| VAT & Taxes (15%) | -$124,988 |
| Net Revenue (Est.) | $708,266 |
Revenue estimates use the Boxleiter Method with a confidence score of 86/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Duke Nukem Forever generated?
Since its release, Duke Nukem Forever is estimated to have generated approximately $1,965,511 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $708,266.
How many copies has Duke Nukem Forever sold?
We estimate Duke Nukem Forever has sold approximately 393.9K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $1,965,511 in gross revenue.
What game engine does Duke Nukem Forever use?
Duke Nukem Forever was developed using the Unreal Engine 2 game engine.
How much did it cost to develop Duke Nukem Forever?
The estimated development cost for Duke Nukem Forever was around $80 million to $100 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Duke Nukem Forever?
The development team size for Duke Nukem Forever varied throughout development:
- Varies, estimates suggest a core team of around 20-30 people initially, growing over time. - Early Development (3D Realms Era)
- Reportedly peaked at around 60-80 developers at 3D Realms before the studio closed. - Mid-Development (Pre-Gearbox Acquisition)
- Gearbox stated they brought in a significant number of developers to finalize the game, though exact numbers for the DNF team specifically are not widely publicized. The total Gearbox staff at the time was larger. - Gearbox Software Acquisition (2010-2011)
Review Statistics
Positive
7.8K
Negative
3.5K
Game Information
Game Engine
Unreal Engine 2
Genres
Production Cost
Development (1997-2011)
$80 million to $100 million
Team Size
Early Development (3D Realms Era)
Varies, estimates suggest a core team of around 20-30 people initially, growing over time.
Mid-Development (Pre-Gearbox Acquisition)
Reportedly peaked at around 60-80 developers at 3D Realms before the studio closed.
Gearbox Software Acquisition (2010-2011)
Gearbox stated they brought in a significant number of developers to finalize the game, though exact numbers for the DNF team specifically are not widely publicized. The total Gearbox staff at the time was larger.