DELTARUNE
AppID: 1671210Current Price
$24.99
Estimated Owners
2.5M
Total Reviews
71.0K
Net Revenue
$22,379,801
Revenue Breakdown
| Gross Revenue (Est.) | $62,106,273 |
| Regional Pricing (15%) | -$9,315,941 |
| Discounts (25%) | -$13,197,583 |
| Est. Refunds (5%) | -$1,979,637 |
| Steam Fee (30%) | -$11,283,933 |
| VAT & Taxes (15%) | -$3,949,377 |
| Net Revenue (Est.) | $22,379,801 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has DELTARUNE generated?
Since its release, DELTARUNE is estimated to have generated approximately $62,106,273 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $22,379,801.
How many copies has DELTARUNE sold?
We estimate DELTARUNE has sold approximately 2.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $62,106,273 in gross revenue.
What game engine does DELTARUNE use?
DELTARUNE was developed using the GameMaker Studio 2 game engine.
How much did it cost to develop DELTARUNE?
The estimated development cost for DELTARUNE was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on DELTARUNE?
The development team size for DELTARUNE varied throughout development:
- Primarily Toby Fox with assistance from Temmie Chang and a few others - Chapter 1 Development (2018)
- Small team of around 5-10 core developers including Toby Fox, Temmie Chang, and additional contributors - Chapter 2 Development (2021)
- Expanded team with additional developers, artists, and musicians, estimated 15-20 people - Ongoing Development (2023-2024)
Review Statistics
Positive
70.0K
Negative
1.0K
Game Information
Game Engine
GameMaker Studio 2
Genres
Production Cost
DELTARUNE Chapter 1 (2018)
Unknown
DELTARUNE Chapter 2 (2021)
Unknown
DELTARUNE Full Game (Estimated)
Unknown
Team Size
Chapter 1 Development (2018)
Primarily Toby Fox with assistance from Temmie Chang and a few others
Chapter 2 Development (2021)
Small team of around 5-10 core developers including Toby Fox, Temmie Chang, and additional contributors
Ongoing Development (2023-2024)
Expanded team with additional developers, artists, and musicians, estimated 15-20 people