Deathmatch Classic
AppID: 40Current Price
$4.99
Estimated Owners
111.8K
Total Reviews
3.2K
Net Revenue
$200,950
Revenue Breakdown
| Gross Revenue (Est.) | $557,657 |
| Regional Pricing (15%) | -$83,649 |
| Discounts (25%) | -$118,502 |
| Est. Refunds (5%) | -$17,775 |
| Steam Fee (30%) | -$101,319 |
| VAT & Taxes (15%) | -$35,462 |
| Net Revenue (Est.) | $200,950 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Deathmatch Classic generated?
Since its release, Deathmatch Classic is estimated to have generated approximately $557,657 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $200,950.
How many copies has Deathmatch Classic sold?
We estimate Deathmatch Classic has sold approximately 111.8K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $557,657 in gross revenue.
What game engine does Deathmatch Classic use?
Deathmatch Classic was developed using the GoldSrc Engine game engine.
How much did it cost to develop Deathmatch Classic?
The estimated development cost for Deathmatch Classic was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Deathmatch Classic?
The development team size for Deathmatch Classic varied throughout development:
- Small team (likely 1-5 developers) - 1999 (initial development)
- Small maintenance team (1-3 developers) - 2000-2001 (updates)
- No dedicated team (part of Valve's broader support) - 2004-present (maintenance)
Review Statistics
Positive
2.6K
Negative
545
Game Information
Game Engine
GoldSrc Engine
Genres
Production Cost
Deathmatch Classic (2001)
Unknown
Team Size
1999 (initial development)
Small team (likely 1-5 developers)
2000-2001 (updates)
Small maintenance team (1-3 developers)
2004-present (maintenance)
No dedicated team (part of Valve's broader support)