Day of Defeat: Source

Day of Defeat: Source

AppID: 300
Valve
Valve
Jul 12, 2010

Current Price

$9.99

Estimated Owners

800.6K

Total Reviews

22.9K

Net Revenue

$2,882,142

Revenue Breakdown

Gross Revenue (Est.)$7,998,244
Regional Pricing (15%)-$1,199,737
Discounts (25%)-$1,699,627
Est. Refunds (5%)-$254,944
Steam Fee (30%)-$1,453,181
VAT & Taxes (15%)-$508,613
Net Revenue (Est.)$2,882,142

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Day of Defeat: Source generated?

Since its release, Day of Defeat: Source is estimated to have generated approximately $7,998,244 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,882,142.

How many copies has Day of Defeat: Source sold?

We estimate Day of Defeat: Source has sold approximately 800.6K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $7,998,244 in gross revenue.

What game engine does Day of Defeat: Source use?

Day of Defeat: Source was developed using the Source Engine game engine.

How much did it cost to develop Day of Defeat: Source?

The estimated development cost for Day of Defeat: Source was around Estimated $1-2 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Day of Defeat: Source?

The development team size for Day of Defeat: Source varied throughout development:

  • Small team, likely under 10 core developers - 2005–2006 (Development and Release)
  • Minimal maintenance, likely 1–5 developers intermittently - Post-release (2006 onward)

Review Statistics

Overall Rating Very Positive
92% Positive 8% Negative

Positive

21.0K

Negative

1.9K

Game Information

Game Engine

Source Engine

Genres

Action

Production Cost

Day of Defeat: Source (2005)

Estimated $1-2 million

Team Size

2005–2006 (Development and Release)

Small team, likely under 10 core developers

Post-release (2006 onward)

Minimal maintenance, likely 1–5 developers intermittently

Last updated: Aug 26, 2025