Day of Defeat: Source
AppID: 300Current Price
$9.99
Estimated Owners
800.6K
Total Reviews
22.9K
Est. lifetime net (USD)
$2,882,142
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $7,998,244 |
| Regional Pricing (15%) | -$1,199,737 |
| Discounts (25%) | -$1,699,627 |
| Est. Refunds (5%) | -$254,944 |
| Steam Fee (30%) | -$1,453,181 |
| VAT & Taxes (15%) | -$508,613 |
| Net Revenue (Est.) | $2,882,142 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Day of Defeat: Source generated?
Since its release, Day of Defeat: Source is estimated to have generated approximately $7,998,244 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,882,142.
How many copies has Day of Defeat: Source sold?
We estimate Day of Defeat: Source has sold approximately 800.6K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $7,998,244 in gross revenue.
What game engine does Day of Defeat: Source use?
Day of Defeat: Source was developed using the Source Engine game engine.
How much did it cost to develop Day of Defeat: Source?
The estimated development cost for Day of Defeat: Source was around Estimated $1-2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Day of Defeat: Source?
The development team size for Day of Defeat: Source varied throughout development:
- Small team, likely under 10 core developers - 2005–2006 (Development and Release)
- Minimal maintenance, likely 1–5 developers intermittently - Post-release (2006 onward)
Review Statistics
Positive
21.0K
Negative
1.9K
Game Information
Game Engine
Source Engine
Genres
Production Cost
Day of Defeat: Source (2005)
Estimated $1-2 million
Team Size
2005–2006 (Development and Release)
Small team, likely under 10 core developers
Post-release (2006 onward)
Minimal maintenance, likely 1–5 developers intermittently
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Day of Defeat: Source
Steam App ID
300
Type
Game
Developers
Valve
Publishers
Valve
Release Date
Jul 12, 2010