Conception II: Children of the Seven Stars
AppID: 458730Current Price
$19.99
Estimated Owners
23.5K
Total Reviews
672
Net Revenue
$169,422
Revenue Breakdown
| Gross Revenue (Est.) | $470,165 |
| Regional Pricing (15%) | -$70,525 |
| Discounts (25%) | -$99,910 |
| Est. Refunds (5%) | -$14,987 |
| Steam Fee (30%) | -$85,423 |
| VAT & Taxes (15%) | -$29,898 |
| Net Revenue (Est.) | $169,422 |
Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Conception II: Children of the Seven Stars generated?
Since its release, Conception II: Children of the Seven Stars is estimated to have generated approximately $470,165 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $169,422.
How many copies has Conception II: Children of the Seven Stars sold?
We estimate Conception II: Children of the Seven Stars has sold approximately 23.5K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $470,165 in gross revenue.
What game engine does Conception II: Children of the Seven Stars use?
Conception II: Children of the Seven Stars was developed using the PhyreEngine game engine.
How much did it cost to develop Conception II: Children of the Seven Stars?
The estimated development cost for Conception II: Children of the Seven Stars was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Conception II: Children of the Seven Stars?
Conception II: Children of the Seven Stars was developed by a team of Approximately 30-50 developers Development (2013-2014).
Review Statistics
Positive
537
Negative
135
Game Information
Game Engine
PhyreEngine
Genres
Production Cost
Conception II: Children of the Seven Stars (2014)
Unknown
Team Size
Development (2013-2014)
Approximately 30-50 developers