Command & Conquer: Red Alert 3 - Uprising
AppID: 24800Current Price
Free
Estimated Owners
194.4K
Total Reviews
5.6K
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Command & Conquer: Red Alert 3 - Uprising generated?
Since its release, Command & Conquer: Red Alert 3 - Uprising is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Command & Conquer: Red Alert 3 - Uprising sold?
We estimate Command & Conquer: Red Alert 3 - Uprising has sold approximately 194.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Command & Conquer: Red Alert 3 - Uprising use?
Command & Conquer: Red Alert 3 - Uprising was developed using the Proprietary Engine (EA-owned, evolved from SAGE engine) game engine.
How much did it cost to develop Command & Conquer: Red Alert 3 - Uprising?
The estimated development cost for Command & Conquer: Red Alert 3 - Uprising was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Command & Conquer: Red Alert 3 - Uprising?
Command & Conquer: Red Alert 3 - Uprising was developed by a team of Unknown specific size for Uprising, but likely a core team from EA Los Angeles (EALA) that worked on Red Alert 3 (which had a team size estimated to be around 100+ for the base game). Uprising was an expansion/standalone, suggesting a smaller dedicated team or a portion of the original team. Development Period (2008).
Review Statistics
Positive
4.6K
Negative
939
Game Information
Game Engine
Proprietary Engine (EA-owned, evolved from SAGE engine)
Genres
Production Cost
Command & Conquer: Red Alert 3 - Uprising (2009)
Unknown
Team Size
Development Period (2008)
Unknown specific size for Uprising, but likely a core team from EA Los Angeles (EALA) that worked on Red Alert 3 (which had a team size estimated to be around 100+ for the base game). Uprising was an expansion/standalone, suggesting a smaller dedicated team or a portion of the original team.