Command & Conquer: Red Alert 3 - Uprising

Command & Conquer: Red Alert 3 - Uprising

AppID: 24800
Developer: EA Los Angeles
Publisher: Electronic Arts
Oct 6, 2009

Current Price

Free

Estimated Owners

194.4K

Total Reviews

5.6K

Net Revenue

$0

Overview

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Command & Conquer: Red Alert 3 - Uprising generated?

Since its release, Command & Conquer: Red Alert 3 - Uprising is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Command & Conquer: Red Alert 3 - Uprising sold?

We estimate Command & Conquer: Red Alert 3 - Uprising has sold approximately 194.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Command & Conquer: Red Alert 3 - Uprising use?

Command & Conquer: Red Alert 3 - Uprising was developed using the Proprietary Engine (EA-owned, evolved from SAGE engine) game engine.

How much did it cost to develop Command & Conquer: Red Alert 3 - Uprising?

The estimated development cost for Command & Conquer: Red Alert 3 - Uprising was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Command & Conquer: Red Alert 3 - Uprising?

Command & Conquer: Red Alert 3 - Uprising was developed by a team of Unknown specific size for Uprising, but likely a core team from EA Los Angeles (EALA) that worked on Red Alert 3 (which had a team size estimated to be around 100+ for the base game). Uprising was an expansion/standalone, suggesting a smaller dedicated team or a portion of the original team. Development Period (2008).

Review Statistics

Overall Rating Very Positive
83% Positive 17% Negative

Positive

4.6K

Negative

939

Game Information

Game Engine

Proprietary Engine (EA-owned, evolved from SAGE engine)

Production Cost

Command & Conquer: Red Alert 3 - Uprising (2009)

Unknown

Team Size

Development Period (2008)

Unknown specific size for Uprising, but likely a core team from EA Los Angeles (EALA) that worked on Red Alert 3 (which had a team size estimated to be around 100+ for the base game). Uprising was an expansion/standalone, suggesting a smaller dedicated team or a portion of the original team.

Last updated: Nov 20, 2025

Detailed Revenue Analysis

Calculation Breakdown

Total Reviews 5.6K
Boxleiter Multiplier × 35
Estimated Owners 194.4K
Average Price $0.00
Gross Revenue $0

Deductions Applied

Regional Pricing (15%) -$0
Discounts (25%) -$0
Estimated Refunds (5%) -$0
Steam Platform Fee (30%) -$0
VAT & Taxes (15%) -$0
Net Revenue $0

Review Analysis

Review Distribution

Positive Reviews 4.6K (83%)
Negative Reviews 939 (17%)

Review Metrics

Total Reviews 5.6K
Review Score Very Positive
Positive Ratio 83%

Game Details

Full Name

Command & Conquer: Red Alert 3 - Uprising

Steam App ID

24800

Type

Game

Developers

EA Los Angeles

Publishers

Electronic Arts

Release Date

Oct 6, 2009

Additional Details

Game Engine

Proprietary Engine (EA-owned, evolved from SAGE engine)

Age Ratings

ESRB t
PEGI 16

Production Cost

Command & Conquer: Red Alert 3 - Uprising (2009)

Unknown

Team Size

Development Period (2008)

Unknown specific size for Uprising, but likely a core team from EA Los Angeles (EALA) that worked on Red Alert 3 (which had a team size estimated to be around 100+ for the base game). Uprising was an expansion/standalone, suggesting a smaller dedicated team or a portion of the original team.