Command & Conquer 3 Tiberium Wars™

Command & Conquer 3 Tiberium Wars™

AppID: 24790
Developer: EA Los Angeles
Publisher: Electronic Arts
Nov 13, 2009

Current Price

Free

Estimated Owners

308.5K

Total Reviews

8.8K

Net Revenue

$0

Overview

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Command & Conquer 3 Tiberium Wars™ generated?

Since its release, Command & Conquer 3 Tiberium Wars™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Command & Conquer 3 Tiberium Wars™ sold?

We estimate Command & Conquer 3 Tiberium Wars™ has sold approximately 308.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Command & Conquer 3 Tiberium Wars™ use?

Command & Conquer 3 Tiberium Wars™ was developed using the Proprietary Engine (EA Pacific Engine) game engine.

How much did it cost to develop Command & Conquer 3 Tiberium Wars™?

The estimated development cost for Command & Conquer 3 Tiberium Wars™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Command & Conquer 3 Tiberium Wars™?

The development team size for Command & Conquer 3 Tiberium Wars™ varied throughout development:

  • Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio. - Development Period (2006-2007)
  • Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team. - Post-Launch Support (2007-2008)

Review Statistics

Overall Rating Very Positive
90% Positive 10% Negative

Positive

7.9K

Negative

881

Game Information

Game Engine

Proprietary Engine (EA Pacific Engine)

Production Cost

Command & Conquer 3 Tiberium Wars (2007)

Unknown

Team Size

Development Period (2006-2007)

Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio.

Post-Launch Support (2007-2008)

Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team.

Last updated: Nov 20, 2025

Detailed Revenue Analysis

Calculation Breakdown

Total Reviews 8.8K
Boxleiter Multiplier × 35
Estimated Owners 308.5K
Average Price $0.00
Gross Revenue $0

Deductions Applied

Regional Pricing (15%) -$0
Discounts (25%) -$0
Estimated Refunds (5%) -$0
Steam Platform Fee (30%) -$0
VAT & Taxes (15%) -$0
Net Revenue $0

Review Analysis

Review Distribution

Positive Reviews 7.9K (90%)
Negative Reviews 881 (10%)

Review Metrics

Total Reviews 8.8K
Review Score Very Positive
Positive Ratio 90%

Game Details

Full Name

Command & Conquer 3 Tiberium Wars™

Steam App ID

24790

Type

Game

Developers

EA Los Angeles

Publishers

Electronic Arts

Release Date

Nov 13, 2009

Additional Details

Game Engine

Proprietary Engine (EA Pacific Engine)

Official Website

Visit Official Site

Age Ratings

ESRB t
PEGI 16

Production Cost

Command & Conquer 3 Tiberium Wars (2007)

Unknown

Team Size

Development Period (2006-2007)

Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio.

Post-Launch Support (2007-2008)

Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team.