Command & Conquer 3 Tiberium Wars™

Command & Conquer 3 Tiberium Wars™

AppID: 24790
EA Los Angeles
Electronic Arts
Nov 13, 2009

Current Price

Free

Estimated Owners

308.5K

Total Reviews

8.8K

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Command & Conquer 3 Tiberium Wars™ generated?

Since its release, Command & Conquer 3 Tiberium Wars™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Command & Conquer 3 Tiberium Wars™ sold?

We estimate Command & Conquer 3 Tiberium Wars™ has sold approximately 308.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Command & Conquer 3 Tiberium Wars™ use?

Command & Conquer 3 Tiberium Wars™ was developed using the Proprietary Engine (EA Pacific Engine) game engine.

How much did it cost to develop Command & Conquer 3 Tiberium Wars™?

The estimated development cost for Command & Conquer 3 Tiberium Wars™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Command & Conquer 3 Tiberium Wars™?

The development team size for Command & Conquer 3 Tiberium Wars™ varied throughout development:

  • Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio. - Development Period (2006-2007)
  • Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team. - Post-Launch Support (2007-2008)

Review Statistics

Overall Rating Very Positive
90% Positive 10% Negative

Positive

7.9K

Negative

881

Game Information

Game Engine

Proprietary Engine (EA Pacific Engine)

Genres

ActionStrategy

Production Cost

Command & Conquer 3 Tiberium Wars (2007)

Unknown

Team Size

Development Period (2006-2007)

Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio.

Post-Launch Support (2007-2008)

Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team.

Last updated: Nov 20, 2025