Command & Conquer 3 Tiberium Wars™
AppID: 24790Current Price
Free
Estimated Owners
308.5K
Total Reviews
8.8K
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Command & Conquer 3 Tiberium Wars™ generated?
Since its release, Command & Conquer 3 Tiberium Wars™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Command & Conquer 3 Tiberium Wars™ sold?
We estimate Command & Conquer 3 Tiberium Wars™ has sold approximately 308.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Command & Conquer 3 Tiberium Wars™ use?
Command & Conquer 3 Tiberium Wars™ was developed using the Proprietary Engine (EA Pacific Engine) game engine.
How much did it cost to develop Command & Conquer 3 Tiberium Wars™?
The estimated development cost for Command & Conquer 3 Tiberium Wars™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Command & Conquer 3 Tiberium Wars™?
The development team size for Command & Conquer 3 Tiberium Wars™ varied throughout development:
- Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio. - Development Period (2006-2007)
- Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team. - Post-Launch Support (2007-2008)
Review Statistics
Positive
7.9K
Negative
881
Game Information
Game Engine
Proprietary Engine (EA Pacific Engine)
Genres
Production Cost
Command & Conquer 3 Tiberium Wars (2007)
Unknown
Team Size
Development Period (2006-2007)
Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio.
Post-Launch Support (2007-2008)
Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team.