Command & Conquer 3 Tiberium Wars™
AppID: 24790Current Price
Free
Estimated Owners
308.5K
Total Reviews
8.8K
Net Revenue
$0
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Command & Conquer 3 Tiberium Wars™ generated?
Since its release, Command & Conquer 3 Tiberium Wars™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Command & Conquer 3 Tiberium Wars™ sold?
We estimate Command & Conquer 3 Tiberium Wars™ has sold approximately 308.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Command & Conquer 3 Tiberium Wars™ use?
Command & Conquer 3 Tiberium Wars™ was developed using the Proprietary Engine (EA Pacific Engine) game engine.
How much did it cost to develop Command & Conquer 3 Tiberium Wars™?
The estimated development cost for Command & Conquer 3 Tiberium Wars™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Command & Conquer 3 Tiberium Wars™?
The development team size for Command & Conquer 3 Tiberium Wars™ varied throughout development:
- Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio. - Development Period (2006-2007)
- Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team. - Post-Launch Support (2007-2008)
Review Statistics
Positive
7.9K
Negative
881
Production Cost
Command & Conquer 3 Tiberium Wars (2007)
Unknown
Team Size
Development Period (2006-2007)
Unknown specific developer count, but EA Los Angeles (EALA) was the primary studio.
Post-Launch Support (2007-2008)
Team size for the expansion pack (Kane's Wrath) is not publicly detailed, likely a subset of the original EALA team.
Detailed Revenue Analysis
Calculation Breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Command & Conquer 3 Tiberium Wars™
Steam App ID
24790
Type
Game
Developers
EA Los Angeles
Publishers
Electronic Arts
Release Date
Nov 13, 2009
Additional Details
Game Engine
Proprietary Engine (EA Pacific Engine)
Official Website
Age Ratings
Production Cost
Command & Conquer 3 Tiberium Wars (2007)
Unknown