Command & Conquer™ 3: Kane’s Wrath
AppID: 24810Current Price
Free
Estimated Owners
188.7K
Total Reviews
5.4K
Net Revenue
$0
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Command & Conquer™ 3: Kane’s Wrath generated?
Since its release, Command & Conquer™ 3: Kane’s Wrath is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Command & Conquer™ 3: Kane’s Wrath sold?
We estimate Command & Conquer™ 3: Kane’s Wrath has sold approximately 188.7K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Command & Conquer™ 3: Kane’s Wrath use?
Command & Conquer™ 3: Kane’s Wrath was developed using the EALA's Proprietary Engine (SAGE Engine) game engine.
How much did it cost to develop Command & Conquer™ 3: Kane’s Wrath?
The estimated development cost for Command & Conquer™ 3: Kane’s Wrath was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Command & Conquer™ 3: Kane’s Wrath?
The development team size for Command & Conquer™ 3: Kane’s Wrath varied throughout development:
- Unknown specific size for Kane's Wrath expansion team, but likely a core team from EA Los Angeles (EALA) who developed the base game, Tiberium Wars. - Development Period (2006-2007)
- The team size for the base game at EA Los Angeles was not publicly detailed, but RTS titles of that era often involved teams ranging from 50 to over 100 developers. - Base Game Development (Command & Conquer 3: Tiberium Wars, 2007)
Review Statistics
Positive
5.0K
Negative
343
Production Cost
Command & Conquer 3: Tiberium Wars (Base Game, 2007)
Unknown
Command & Conquer 3: Kane's Wrath (Expansion Pack, 2008)
Unknown
Team Size
Development Period (2006-2007)
Unknown specific size for Kane's Wrath expansion team, but likely a core team from EA Los Angeles (EALA) who developed the base game, Tiberium Wars.
Base Game Development (Command & Conquer 3: Tiberium Wars, 2007)
The team size for the base game at EA Los Angeles was not publicly detailed, but RTS titles of that era often involved teams ranging from 50 to over 100 developers.
Detailed Revenue Analysis
Calculation Breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Command & Conquer™ 3: Kane’s Wrath
Steam App ID
24810
Type
Game
Developers
EA Los Angeles
Publishers
Electronic Arts
Release Date
Nov 13, 2009
Additional Details
Game Engine
EALA's Proprietary Engine (SAGE Engine)
Official Website
Age Ratings
Production Cost
Command & Conquer 3: Tiberium Wars (Base Game, 2007)
Unknown
Command & Conquer 3: Kane's Wrath (Expansion Pack, 2008)
Unknown
Team Size
Development Period (2006-2007)
Unknown specific size for Kane's Wrath expansion team, but likely a core team from EA Los Angeles (EALA) who developed the base game, Tiberium Wars.