Command & Conquer™ 3: Kane’s Wrath

Command & Conquer™ 3: Kane’s Wrath

AppID: 24810
Developer: EA Los Angeles
Publisher: Electronic Arts
Nov 13, 2009

Current Price

Free

Estimated Owners

188.7K

Total Reviews

5.4K

Net Revenue

$0

Overview

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Command & Conquer™ 3: Kane’s Wrath generated?

Since its release, Command & Conquer™ 3: Kane’s Wrath is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Command & Conquer™ 3: Kane’s Wrath sold?

We estimate Command & Conquer™ 3: Kane’s Wrath has sold approximately 188.7K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Command & Conquer™ 3: Kane’s Wrath use?

Command & Conquer™ 3: Kane’s Wrath was developed using the EALA's Proprietary Engine (SAGE Engine) game engine.

How much did it cost to develop Command & Conquer™ 3: Kane’s Wrath?

The estimated development cost for Command & Conquer™ 3: Kane’s Wrath was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Command & Conquer™ 3: Kane’s Wrath?

The development team size for Command & Conquer™ 3: Kane’s Wrath varied throughout development:

  • Unknown specific size for Kane's Wrath expansion team, but likely a core team from EA Los Angeles (EALA) who developed the base game, Tiberium Wars. - Development Period (2006-2007)
  • The team size for the base game at EA Los Angeles was not publicly detailed, but RTS titles of that era often involved teams ranging from 50 to over 100 developers. - Base Game Development (Command & Conquer 3: Tiberium Wars, 2007)

Review Statistics

Overall Rating Very Positive
94% Positive 6% Negative

Positive

5.0K

Negative

343

Game Information

Game Engine

EALA's Proprietary Engine (SAGE Engine)

Production Cost

Command & Conquer 3: Tiberium Wars (Base Game, 2007)

Unknown

Command & Conquer 3: Kane's Wrath (Expansion Pack, 2008)

Unknown

Team Size

Development Period (2006-2007)

Unknown specific size for Kane's Wrath expansion team, but likely a core team from EA Los Angeles (EALA) who developed the base game, Tiberium Wars.

Base Game Development (Command & Conquer 3: Tiberium Wars, 2007)

The team size for the base game at EA Los Angeles was not publicly detailed, but RTS titles of that era often involved teams ranging from 50 to over 100 developers.

Last updated: Nov 20, 2025

Detailed Revenue Analysis

Calculation Breakdown

Total Reviews 5.4K
Boxleiter Multiplier × 35
Estimated Owners 188.7K
Average Price $0.00
Gross Revenue $0

Deductions Applied

Regional Pricing (15%) -$0
Discounts (25%) -$0
Estimated Refunds (5%) -$0
Steam Platform Fee (30%) -$0
VAT & Taxes (15%) -$0
Net Revenue $0

Review Analysis

Review Distribution

Positive Reviews 5.0K (94%)
Negative Reviews 343 (6%)

Review Metrics

Total Reviews 5.4K
Review Score Very Positive
Positive Ratio 94%

Game Details

Full Name

Command & Conquer™ 3: Kane’s Wrath

Steam App ID

24810

Type

Game

Developers

EA Los Angeles

Publishers

Electronic Arts

Release Date

Nov 13, 2009

Additional Details

Game Engine

EALA's Proprietary Engine (SAGE Engine)

Official Website

Visit Official Site

Age Ratings

ESRB t
PEGI 16

Production Cost

Command & Conquer 3: Tiberium Wars (Base Game, 2007)

Unknown

Command & Conquer 3: Kane's Wrath (Expansion Pack, 2008)

Unknown

Team Size

Development Period (2006-2007)

Unknown specific size for Kane's Wrath expansion team, but likely a core team from EA Los Angeles (EALA) who developed the base game, Tiberium Wars.

Base Game Development (Command & Conquer 3: Tiberium Wars, 2007)

The team size for the base game at EA Los Angeles was not publicly detailed, but RTS titles of that era often involved teams ranging from 50 to over 100 developers.