Command & Conquer™ 3: Kane’s Wrath

Command & Conquer™ 3: Kane’s Wrath

AppID: 24810
EA Los Angeles
Electronic Arts
Nov 13, 2009

Current Price

Free

Estimated Owners

188.7K

Total Reviews

5.4K

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Command & Conquer™ 3: Kane’s Wrath generated?

Since its release, Command & Conquer™ 3: Kane’s Wrath is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Command & Conquer™ 3: Kane’s Wrath sold?

We estimate Command & Conquer™ 3: Kane’s Wrath has sold approximately 188.7K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Command & Conquer™ 3: Kane’s Wrath use?

Command & Conquer™ 3: Kane’s Wrath was developed using the EALA's Proprietary Engine (SAGE Engine) game engine.

How much did it cost to develop Command & Conquer™ 3: Kane’s Wrath?

The estimated development cost for Command & Conquer™ 3: Kane’s Wrath was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Command & Conquer™ 3: Kane’s Wrath?

The development team size for Command & Conquer™ 3: Kane’s Wrath varied throughout development:

  • Unknown specific size for Kane's Wrath expansion team, but likely a core team from EA Los Angeles (EALA) who developed the base game, Tiberium Wars. - Development Period (2006-2007)
  • The team size for the base game at EA Los Angeles was not publicly detailed, but RTS titles of that era often involved teams ranging from 50 to over 100 developers. - Base Game Development (Command & Conquer 3: Tiberium Wars, 2007)

Review Statistics

Overall Rating Very Positive
94% Positive 6% Negative

Positive

5.0K

Negative

343

Game Information

Game Engine

EALA's Proprietary Engine (SAGE Engine)

Genres

ActionStrategy

Production Cost

Command & Conquer 3: Tiberium Wars (Base Game, 2007)

Unknown

Command & Conquer 3: Kane's Wrath (Expansion Pack, 2008)

Unknown

Team Size

Development Period (2006-2007)

Unknown specific size for Kane's Wrath expansion team, but likely a core team from EA Los Angeles (EALA) who developed the base game, Tiberium Wars.

Base Game Development (Command & Conquer 3: Tiberium Wars, 2007)

The team size for the base game at EA Los Angeles was not publicly detailed, but RTS titles of that era often involved teams ranging from 50 to over 100 developers.

Last updated: Nov 20, 2025