Call of Juarez: Bound in Blood Demo
AppID: 33290Current Price
Free to play
Estimated Owners
Unavailable
Total Reviews
5
Est. lifetime net (USD)
Unavailable
Overview
Revenue Breakdown
This premium-sales model does not estimate free-to-play or in-game revenue.
Supporting answers and recent review samples
Frequently Asked Questions
Why is this revenue estimate unavailable?
This premium-sales model does not estimate free-to-play or in-game revenue.
What game engine does Call of Juarez: Bound in Blood Demo use?
Call of Juarez: Bound in Blood Demo was developed using the Chrome Engine 4 game engine.
How much did it cost to develop Call of Juarez: Bound in Blood Demo?
The estimated development cost for Call of Juarez: Bound in Blood Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Call of Juarez: Bound in Blood Demo?
Call of Juarez: Bound in Blood Demo was developed by a team of Unknown specific size for the demo team, but the main game was developed by Techland, which had around 150 employees at the time. Development of Call of Juarez: Bound in Blood (2009).
Review Statistics
Positive
4
Negative
1
Game Information
Game Engine
Chrome Engine 4
Genres
Production Cost
Call of Juarez: Bound in Blood (Full Game, 2009)
Unknown
Call of Juarez: Bound in Blood Demo (2009)
Unknown
Team Size
Development of Call of Juarez: Bound in Blood (2009)
Unknown specific size for the demo team, but the main game was developed by Techland, which had around 150 employees at the time.
Detailed Revenue Analysis
This premium-sales model does not estimate free-to-play or in-game revenue.
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Call of Juarez: Bound in Blood Demo
Steam App ID
33290
Type
Game
Developers
Techland
Release Date
Aug 13, 2009
Additional Details
Game Engine
Chrome Engine 4
Genres
Production Cost
Call of Juarez: Bound in Blood (Full Game, 2009)
Unknown
Call of Juarez: Bound in Blood Demo (2009)
Unknown