Call of Juarez: Bound in Blood Demo
AppID: 33290Current Price
Free
Estimated Owners
175
Total Reviews
5
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Call of Juarez: Bound in Blood Demo generated?
Since its release, Call of Juarez: Bound in Blood Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Call of Juarez: Bound in Blood Demo sold?
We estimate Call of Juarez: Bound in Blood Demo has sold approximately 175 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Call of Juarez: Bound in Blood Demo use?
Call of Juarez: Bound in Blood Demo was developed using the Chrome Engine 4 game engine.
How much did it cost to develop Call of Juarez: Bound in Blood Demo?
The estimated development cost for Call of Juarez: Bound in Blood Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Call of Juarez: Bound in Blood Demo?
Call of Juarez: Bound in Blood Demo was developed by a team of Unknown specific size for the demo team, but the main game was developed by Techland, which had around 150 employees at the time. Development of Call of Juarez: Bound in Blood (2009).
Review Statistics
Positive
4
Negative
1
Game Information
Game Engine
Chrome Engine 4
Genres
Production Cost
Call of Juarez: Bound in Blood (Full Game, 2009)
Unknown
Call of Juarez: Bound in Blood Demo (2009)
Unknown
Team Size
Development of Call of Juarez: Bound in Blood (2009)
Unknown specific size for the demo team, but the main game was developed by Techland, which had around 150 employees at the time.