BRINK
AppID: 22350Current Price
Free to play
Estimated Owners
Unavailable
Total Reviews
8.0K
Est. lifetime net (USD)
Unavailable
Overview
Revenue Breakdown
This premium-sales model does not estimate free-to-play or in-game revenue.
Supporting answers and recent review samples
Frequently Asked Questions
Why is this revenue estimate unavailable?
This premium-sales model does not estimate free-to-play or in-game revenue.
What game engine does BRINK use?
BRINK was developed using the Unreal Engine 3 game engine.
How much did it cost to develop BRINK?
The estimated development cost for BRINK was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on BRINK?
BRINK was developed by a team of The development team size for Brink is not widely publicized with specific numbers. Splash Damage typically has teams ranging from 100 to 200 developers for major titles. Around 2011 (Release).
Review Statistics
Positive
5.1K
Negative
3.0K
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Brink (2011)
Unknown
Team Size
Around 2011 (Release)
The development team size for Brink is not widely publicized with specific numbers. Splash Damage typically has teams ranging from 100 to 200 developers for major titles.
Detailed Revenue Analysis
This premium-sales model does not estimate free-to-play or in-game revenue.
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
BRINK
Steam App ID
22350
Type
Game
Developers
Splash Damage
Publishers
Bethesda Softworks
Release Date
May 9, 2011
Additional Details
Game Engine
Unreal Engine 3
Genres
Official Website
Age Ratings
Production Cost
Brink (2011)
Unknown
Team Size
Around 2011 (Release)
The development team size for Brink is not widely publicized with specific numbers. Splash Damage typically has teams ranging from 100 to 200 developers for major titles.