Blasphemous
AppID: 774361Current Price
$24.99
Estimated Owners
2.0M
Total Reviews
56.0K
Net Revenue
$17,663,172
Revenue Breakdown
| Gross Revenue (Est.) | $49,017,135 |
| Regional Pricing (15%) | -$7,352,570 |
| Discounts (25%) | -$10,416,141 |
| Est. Refunds (5%) | -$1,562,421 |
| Steam Fee (30%) | -$8,905,801 |
| VAT & Taxes (15%) | -$3,117,030 |
| Net Revenue (Est.) | $17,663,172 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Blasphemous generated?
Since its release, Blasphemous is estimated to have generated approximately $49,017,135 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $17,663,172.
How many copies has Blasphemous sold?
We estimate Blasphemous has sold approximately 2.0M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $49,017,135 in gross revenue.
What game engine does Blasphemous use?
Blasphemous was developed using the Unity 2019.2 game engine.
How much did it cost to develop Blasphemous?
The estimated development cost for Blasphemous was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Blasphemous?
The development team size for Blasphemous varied throughout development:
- Core team of 3 developers - Initial Development (2017-2019)
- Small team of 5-10 developers - Post-Launch Support (2019-2023)
- Team of approximately 15-20 developers - Blasphemous II Development (2023)
Review Statistics
Positive
50.3K
Negative
5.7K
Game Information
Game Engine
Unity 2019.2
Genres
Production Cost
Blasphemous (2019)
Unknown
Team Size
Initial Development (2017-2019)
Core team of 3 developers
Post-Launch Support (2019-2023)
Small team of 5-10 developers
Blasphemous II Development (2023)
Team of approximately 15-20 developers