Blade and Sorcery
AppID: 629730Current Price
$29.99
Estimated Owners
2.0M
Total Reviews
58.4K
Net Revenue
$22,095,157
Revenue Breakdown
| Gross Revenue (Est.) | $61,316,354 |
| Regional Pricing (15%) | -$9,197,453 |
| Discounts (25%) | -$13,029,725 |
| Est. Refunds (5%) | -$1,954,459 |
| Steam Fee (30%) | -$11,140,415 |
| VAT & Taxes (15%) | -$3,899,145 |
| Net Revenue (Est.) | $22,095,157 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Blade and Sorcery generated?
Since its release, Blade and Sorcery is estimated to have generated approximately $61,316,354 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $22,095,157.
How many copies has Blade and Sorcery sold?
We estimate Blade and Sorcery has sold approximately 2.0M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $61,316,354 in gross revenue.
What game engine does Blade and Sorcery use?
Blade and Sorcery was developed using the Unity 2019.4 game engine.
How much did it cost to develop Blade and Sorcery?
The estimated development cost for Blade and Sorcery was around $50,000 - $200,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Blade and Sorcery?
The development team size for Blade and Sorcery varied throughout development:
- 1–4 developers - Early Access (2018–2024)
- Approximately 10 developers - Post-1.0 Release (2024 onward)
Review Statistics
Positive
56.5K
Negative
2.0K
Game Information
Game Engine
Unity 2019.4
Genres
Production Cost
Initial Development (2018-2020)
$50,000 - $200,000
Full Development & Updates (2020-2023)
$500,000 - $1.5 million
Ongoing Development (2024 onwards)
Unknown
Team Size
Early Access (2018–2024)
1–4 developers
Post-1.0 Release (2024 onward)
Approximately 10 developers