Blade and Sorcery

Blade and Sorcery

AppID: 629730
WarpFrog
WarpFrog
Jun 17, 2024

Current Price

$29.99

Estimated Owners

2.0M

Total Reviews

58.4K

Net Revenue

$22,095,157

Revenue Breakdown

Gross Revenue (Est.)$61,316,354
Regional Pricing (15%)-$9,197,453
Discounts (25%)-$13,029,725
Est. Refunds (5%)-$1,954,459
Steam Fee (30%)-$11,140,415
VAT & Taxes (15%)-$3,899,145
Net Revenue (Est.)$22,095,157

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Blade and Sorcery generated?

Since its release, Blade and Sorcery is estimated to have generated approximately $61,316,354 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $22,095,157.

How many copies has Blade and Sorcery sold?

We estimate Blade and Sorcery has sold approximately 2.0M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $61,316,354 in gross revenue.

What game engine does Blade and Sorcery use?

Blade and Sorcery was developed using the Unity 2019.4 game engine.

How much did it cost to develop Blade and Sorcery?

The estimated development cost for Blade and Sorcery was around $50,000 - $200,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Blade and Sorcery?

The development team size for Blade and Sorcery varied throughout development:

  • 1–4 developers - Early Access (2018–2024)
  • Approximately 10 developers - Post-1.0 Release (2024 onward)

Review Statistics

Overall Rating Overwhelmingly Positive
97% Positive 3% Negative

Positive

56.5K

Negative

2.0K

Game Information

Game Engine

Unity 2019.4

Genres

ActionAdventureIndieRPGSimulation

Production Cost

Initial Development (2018-2020)

$50,000 - $200,000

Full Development & Updates (2020-2023)

$500,000 - $1.5 million

Ongoing Development (2024 onwards)

Unknown

Team Size

Early Access (2018–2024)

1–4 developers

Post-1.0 Release (2024 onward)

Approximately 10 developers

Last updated: Aug 27, 2025