Battle Princess Madelyn

Battle Princess Madelyn

AppID: 603930
Causal Bit Games Inc.
Monster Bath Studios Inc.
Dec 5, 2018

Current Price

$4.99

Estimated Owners

5.3K

Total Reviews

151

Net Revenue

$9,503

Revenue Breakdown

Gross Revenue (Est.)$26,372
Regional Pricing (15%)-$3,956
Discounts (25%)-$5,604
Est. Refunds (5%)-$841
Steam Fee (30%)-$4,791
VAT & Taxes (15%)-$1,677
Net Revenue (Est.)$9,503

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Battle Princess Madelyn generated?

Since its release, Battle Princess Madelyn is estimated to have generated approximately $26,372 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,503.

How many copies has Battle Princess Madelyn sold?

We estimate Battle Princess Madelyn has sold approximately 5.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $26,372 in gross revenue.

What game engine does Battle Princess Madelyn use?

Battle Princess Madelyn was developed using the Unity 2017.3 game engine.

How much did it cost to develop Battle Princess Madelyn?

The estimated development cost for Battle Princess Madelyn was around $100,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Battle Princess Madelyn?

Battle Princess Madelyn was developed by a team of Primarily developed by one person (Christopher Obritsch) with contributions from a small team including artists, composers, and testers 2018 (development period).

Review Statistics

Overall Rating Mostly Positive
73% Positive 27% Negative

Positive

110

Negative

41

Game Information

Game Engine

Unity 2017.3

Genres

ActionIndie

Production Cost

Battle Princess Madelyn (2018)

$100,000

Team Size

2018 (development period)

Primarily developed by one person (Christopher Obritsch) with contributions from a small team including artists, composers, and testers

Last updated: Oct 21, 2025