Bang Average Football – Play, Manage, Create
AppID: 2393770Current Price
$8.99
Estimated Owners
9.3K
Total Reviews
266
Net Revenue
$30,160
Revenue Breakdown
| Gross Revenue (Est.) | $83,697 |
| Regional Pricing (15%) | -$12,555 |
| Discounts (25%) | -$17,786 |
| Est. Refunds (5%) | -$2,668 |
| Steam Fee (30%) | -$15,207 |
| VAT & Taxes (15%) | -$5,322 |
| Net Revenue (Est.) | $30,160 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Bang Average Football – Play, Manage, Create generated?
Since its release, Bang Average Football – Play, Manage, Create is estimated to have generated approximately $83,697 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $30,160.
How many copies has Bang Average Football – Play, Manage, Create sold?
We estimate Bang Average Football – Play, Manage, Create has sold approximately 9.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $83,697 in gross revenue.
What game engine does Bang Average Football – Play, Manage, Create use?
Bang Average Football – Play, Manage, Create was developed using the Unity game engine.
How much did it cost to develop Bang Average Football – Play, Manage, Create?
The estimated development cost for Bang Average Football – Play, Manage, Create was around $500,000 - $2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Bang Average Football – Play, Manage, Create?
The development team size for Bang Average Football – Play, Manage, Create varied throughout development:
- Solo developer - Early Development (2023)
- Solo developer - Current Development (2024)
Review Statistics
Positive
260
Negative
6
Game Information
Game Engine
Unity
Genres
Production Cost
Bang Average Football (2023)
$500,000 - $2 million
Team Size
Early Development (2023)
Solo developer
Current Development (2024)
Solo developer