Back to the Future: The Game
AppID: 31290Current Price
Free
Estimated Owners
81.5K
Total Reviews
2.3K
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Back to the Future: The Game generated?
Since its release, Back to the Future: The Game is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Back to the Future: The Game sold?
We estimate Back to the Future: The Game has sold approximately 81.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Back to the Future: The Game use?
Back to the Future: The Game was developed using the Telltale Tool game engine.
How much did it cost to develop Back to the Future: The Game?
The estimated development cost for Back to the Future: The Game was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Back to the Future: The Game?
Back to the Future: The Game was developed by a team of Telltale Games typically operated with smaller teams for their episodic titles during this era, likely in the range of 30-60 core developers, though exact figures for this specific title are not widely publicized. Development Period (2009-2011).
Review Statistics
Positive
2.1K
Negative
271
Game Information
Game Engine
Telltale Tool
Genres
Production Cost
Back to the Future: The Game (2010-2011)
Unknown
Team Size
Development Period (2009-2011)
Telltale Games typically operated with smaller teams for their episodic titles during this era, likely in the range of 30-60 core developers, though exact figures for this specific title are not widely publicized.