Aquaria
AppID: 24420Current Price
$9.99
Estimated Owners
52.5K
Total Reviews
1.5K
Net Revenue
$189,119
Revenue Breakdown
| Gross Revenue (Est.) | $524,825 |
| Regional Pricing (15%) | -$78,724 |
| Discounts (25%) | -$111,525 |
| Est. Refunds (5%) | -$16,729 |
| Steam Fee (30%) | -$95,354 |
| VAT & Taxes (15%) | -$33,374 |
| Net Revenue (Est.) | $189,119 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Aquaria generated?
Since its release, Aquaria is estimated to have generated approximately $524,825 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $189,119.
How many copies has Aquaria sold?
We estimate Aquaria has sold approximately 52.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $524,825 in gross revenue.
What game engine does Aquaria use?
Aquaria was developed using the Custom Engine game engine.
How much did it cost to develop Aquaria?
The estimated development cost for Aquaria was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Aquaria?
The development team size for Aquaria varied throughout development:
- 2 people (Derek Yu and Alec Holowka) - Development (2005-2007)
- Small core team (likely 2 or fewer, as it is an indie title by Bit Blot) - Post-launch/Ongoing Support
Review Statistics
Positive
1.3K
Negative
178
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Aquaria (2007)
Unknown
Team Size
Development (2005-2007)
2 people (Derek Yu and Alec Holowka)
Post-launch/Ongoing Support
Small core team (likely 2 or fewer, as it is an indie title by Bit Blot)