Airborne Kingdom

Airborne Kingdom

AppID: 982290
The Wandering Band LLC
indie.io
Mar 7, 2022

Current Price

$24.99

Estimated Owners

78.3K

Total Reviews

2.2K

Net Revenue

$705,367

Revenue Breakdown

Gross Revenue (Est.)$1,957,467
Regional Pricing (15%)-$293,620
Discounts (25%)-$415,962
Est. Refunds (5%)-$62,394
Steam Fee (30%)-$355,647
VAT & Taxes (15%)-$124,477
Net Revenue (Est.)$705,367

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Airborne Kingdom generated?

Since its release, Airborne Kingdom is estimated to have generated approximately $1,957,467 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $705,367.

How many copies has Airborne Kingdom sold?

We estimate Airborne Kingdom has sold approximately 78.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $1,957,467 in gross revenue.

What game engine does Airborne Kingdom use?

Airborne Kingdom was developed using the Unity game engine.

How much did it cost to develop Airborne Kingdom?

The estimated development cost for Airborne Kingdom was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Airborne Kingdom?

The development team size for Airborne Kingdom varied throughout development:

  • Approximately 5–10 core developers - Development (2018–2020)
  • Small team, likely under 5 developers - Post-launch support (2020–2021)

Review Statistics

Overall Rating Very Positive
87% Positive 13% Negative

Positive

1.9K

Negative

297

Recent Positive Reviews

Recommended
Nov 21, 2025

不大的体积丰满的内容。核心是是资源人力效能三者如何平衡,以及建筑布局如何更合理高效。画面也错。各国间排忧解难也很正面。

6h played
schinese
Recommended
Nov 21, 2025

5小时通关,不错的小游戏

7h played
schinese
Recommended
Nov 21, 2025

It is a great fresh take on a city builder with the fact the city is moving and can gather resources from the spot it's currently at. It suits the nomad setting perfectly. And the game is beautiful. 15 hours to 100% (which takes two playthroughs, New Game+ can be beaten on Hard to unlock everythi...

21h played
Recommended
Nov 20, 2025

Airborne Kingdom is a refreshing and imaginative twist on the city-building genre, one that replaces the familiar terrain of land-based settlement with a drifting metropolis suspended in the sky. Developed by The Wandering Band LLC and published by indie.io, the game invites you to guide a floating ...

11h played
Recommended
Nov 17, 2025

solid offline game

8h played

Recent Negative Reviews

Not Recommended
Nov 3, 2025

Repetitive, and unimaginative. It has some decent visuals, but this genuinely plays like it should be a free mobile game.

1h played
2 helpful
Not Recommended
Oct 21, 2025

移動が遅すぎるためゲームプレイ時間の80%は移動の待ち時間。

22h played
japanese
Not Recommended
Oct 17, 2025

The game is supposed to work on macOS, but all I get is a black screen with only the top resource bar and bottom building menu visible. I’ve tried every possible graphics setting, but nothing helps. Really disappointing that the developers released it in this state without proper Mac support.

10m played
1 helpful
Not Recommended
Oct 15, 2025

[h1] 充满恶意极度无聊的由一堆垃圾填充的“开放世界”资源收集游戏 [/h1] 5小时通关,杂七杂八的收集估计10小时,建议先看指南找三金球开全图会更快。 游戏流程:做任务->收集资源->造建筑->解锁新资源->做新任务 路灯占地1x1,死了马了,极度卡手。 建筑物一层纸板,不好看,松松垮垮,十分拉跨。 非得给一些建筑加入扰民属性不能让人爽爽建筑。 非得搞的一堆别扭的拆除方式。 非得加一堆染料和非关键任务死命延长你那游戏时长,流程根本不用心,巨几把水。

19h played
1 helpful
schinese
Not Recommended
Oct 15, 2025

Es un juego demasiado simple, y la construcción es torpe y peor aún deconstruir algo si haces un pasillo y te equivocas, tienes que ir cuadro a cuadro en lugar de poder seleccionar todo un sector y destruirlo. Ademas aunque tiene 4 "modos" todos son lo mismo con poca variación, aunque la idea es int...

56h played
spanish

Game Information

Game Engine

Unity

Genres

AdventureIndieSimulation

Production Cost

Airborne Kingdom (2020)

Unknown

Team Size

Development (2018–2020)

Approximately 5–10 core developers

Post-launch support (2020–2021)

Small team, likely under 5 developers

Last updated: Oct 21, 2025