Agent A: A puzzle in disguise
AppID: 801480Current Price
$19.99
Estimated Owners
199.7K
Total Reviews
5.7K
Net Revenue
$1,438,578
Revenue Breakdown
| Gross Revenue (Est.) | $3,992,203 |
| Regional Pricing (15%) | -$598,830 |
| Discounts (25%) | -$848,343 |
| Est. Refunds (5%) | -$127,251 |
| Steam Fee (30%) | -$725,333 |
| VAT & Taxes (15%) | -$253,867 |
| Net Revenue (Est.) | $1,438,578 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Agent A: A puzzle in disguise generated?
Since its release, Agent A: A puzzle in disguise is estimated to have generated approximately $3,992,203 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,438,578.
How many copies has Agent A: A puzzle in disguise sold?
We estimate Agent A: A puzzle in disguise has sold approximately 199.7K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $3,992,203 in gross revenue.
What game engine does Agent A: A puzzle in disguise use?
Agent A: A puzzle in disguise was developed using the Unity 5 game engine.
How much did it cost to develop Agent A: A puzzle in disguise?
The estimated development cost for Agent A: A puzzle in disguise was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Agent A: A puzzle in disguise?
The development team size for Agent A: A puzzle in disguise varied throughout development:
- Small team, likely 5-10 developers - 2015-2019
- Small core team with additional contractors - 2020-2022
Review Statistics
Positive
5.4K
Negative
268
Recent Positive Reviews
Fun escape room puzzle game, flavor text writing is pretty good and made me laugh a few times. A really good deal for $2 while it's on sale the next few weeks.
A little puzzle game. Very straightforward point and click. Fun if shallow characters. You'll have a fun afternoon. Grab it when it's between $5-$10.
很有意思,轻量解密
好玩,益智小游戏 第二章 ID卡在花盆里 第四章 猫的名字在脖子上 保险库直接开 电缆接线在钢板后面 第五章 石头直接撬
很轻巧的解密游戏!!好喜欢 希望多些这种游戏
Recent Negative Reviews
画风不喜欢,这个也没啥说的,纯个人主观,不是我打差评的根因,但也是直接原因之一。 繁琐的切房间,人麻了。 这速通成就纯sb,我跟着视频攻略做一遍,都没法完成2小时通关。解谜游戏搞速通或者无伤这种阴间成就干啥?之前玩Limbo也是,要求死亡次数不超过5次通关,当时也给我练红温了,一整局游戏打下来大约用1个小时,危险的机关和各种意外一大堆,还让人死亡不超过5次。现在这个,我对着视频攻略都打不进120分钟,还得开三周目速通,速通期间也是被房间切换恶心到不行。 这种游戏一周目有新鲜感,二周目补成就补彩蛋合适,真要逼玩家玩三周目,体验就非常屎了。
很好玩,解谜难度也适中,后面有些拖沓 最要命的是场景转换太墨迹了,对于不擅长解谜的玩家可能会非常折磨,如果不擅长解谜推理就看视频算了 游戏中涉及数字的要记得截图,否则来回跑确认也是折磨 最后,喷气背包冲呀!!!
简单三个字:不好玩。那么多好评我不知道他们怎么会认为这个游戏好玩的。没吃过好的吗?还是是刷出来的。就算7块钱买了玩完也有点浪费时间。无论是解谜游戏还是其他游戏,还是干点别的,都有比这个更优秀的选择。(除非7毛钱可以买)(没注意到不能挂卡,那7毛钱也不推荐买了) 为什么不好玩? 1镜头切换动画问题 一开始我玩着玩着就玩不下去了,还以为是游戏太难没意思玩不下去。看了其他测评有说玩儿着晕3d了。我才意识到什么原因。一个2d平面解谜游戏的镜头切换竟然能给我玩出晕3d。不明白既然制作组在让人头晕这方面这么有天赋,怎么不去给航天员,飞行员做游戏玩让他们训练抗晕眩能力呢。宰他们赚的钱可比宰我们赚的多出不知道...
整个游戏给人一种溜冰溜大了的感觉,后三章想到哪里写到哪里。重复的跑图以及弯弯绕绕的解密点单纯是为了拉长游戏时间。前两章的解密让人玩着有投入感,但也只有前两章能玩。但是7r买的我还能苛求什么呢。
Общая оценка: 4/10 Почему-то вспомнился старый мультик "Ким Пять-с-плюсом". Чем-то похоже внешне, если не считать отрисовку персонажей данной игры, которых зачем-то решили отрисовать текстурной кистью, от чего персы прям очень сильно выбиваются из общей картинки. Да и в целом похоже на детский муль...
Game Information
Game Engine
Unity 5
Genres
Production Cost
Agent A: A Puzzle in Disguise (2015-2019)
$500,000
Team Size
2015-2019
Small team, likely 5-10 developers
2020-2022
Small core team with additional contractors