ADOM (Ancient Domains Of Mystery)
AppID: 333300Current Price
$14.99
Estimated Owners
54.7K
Total Reviews
1.6K
Net Revenue
$295,495
Revenue Breakdown
| Gross Revenue (Est.) | $820,028 |
| Regional Pricing (15%) | -$123,004 |
| Discounts (25%) | -$174,256 |
| Est. Refunds (5%) | -$26,138 |
| Steam Fee (30%) | -$148,989 |
| VAT & Taxes (15%) | -$52,146 |
| Net Revenue (Est.) | $295,495 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has ADOM (Ancient Domains Of Mystery) generated?
Since its release, ADOM (Ancient Domains Of Mystery) is estimated to have generated approximately $820,028 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $295,495.
How many copies has ADOM (Ancient Domains Of Mystery) sold?
We estimate ADOM (Ancient Domains Of Mystery) has sold approximately 54.7K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $820,028 in gross revenue.
What game engine does ADOM (Ancient Domains Of Mystery) use?
ADOM (Ancient Domains Of Mystery) was developed using the Custom Engine game engine.
How much did it cost to develop ADOM (Ancient Domains Of Mystery)?
The estimated development cost for ADOM (Ancient Domains Of Mystery) was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on ADOM (Ancient Domains Of Mystery)?
The development team size for ADOM (Ancient Domains Of Mystery) varied throughout development:
- Primarily solo developer (Thomas Biskup) - 1994-2002 (initial development)
- Small team (1-3 core developers plus community contributors) - 2012-2015 (revival and crowdfunding)
- Small core team (2-5 developers) with occasional contractors - 2015-present (Steam release and ongoing updates)
Review Statistics
Positive
1.3K
Negative
241
Recent Positive Reviews
Punishingly detailed.
Ive played this game free for decades. Would fit on a floppy disk but has amazing replay value if you understand the keys. Id load it on school computers, grouphome computers. Always made me think of my brother who was 6yrs older. He got me playing it as a kid. I was maybe in 5th-6th grade, 37 now. ...
Like most traditional roguelikes, this game is extremely tedious with a low rate of interesting interactions per minute. If my first few in-game hours are spent inputting the sequential commands 'check for traps', 'open door', 'pick lock', 'open door', ten times per dungeon floor, these actions shou...
i like the domains and i like the mysterys
Alright, so... I've been playing ADOM since around 2004, give or take. I was in primary school and my mum got me my first PC. Back then it was ASCII only. In 2015, ADOM got a Steam release, and along with it came some nice tiles and sprites to make the game more approachable. ADOM is a top-down, ...
Recent Negative Reviews
This game is terrible. Sure it runs on your potato PC (or better) but firing an arrow is impossible. I hit "t" and rangwe thing appears with a box that likely blocks the key I need to press. So I click the shoot button and it says something about committing suicide. The tutorial should be the one th...
Starting the game, turning on Fullscreen, suddenly half of the content is outside of the screen while at the same time there are black bars left and right. Below the option for Fullscreen mode there is the a selection box for Resolution. Options are "screen size" and "window size" which is neither, ...
for some reason it was aggressively disconnecting my mouse which is an insane error to have I didn't really get to attempt to play the game because the tutorial was too suffering to do while a mouse isn't working
[h1]Not Recommended[/h1] [b]ADOM isn’t a roguelike, it’s a fossil.[/b] [b]Tileset & fonts?[/b] Illegible trash. [b]Controls?[/b] Finger yoga from 1994. [b]UI?[/b] A clown fiesta of menus. [b]Difficulty?[/b] RNG cruelty, not challenge. [b]Skills?[/b] Useless filler. [b]Mechanics?[/b] Wiki-or-die. I...
Game Information
Game Engine
Custom Engine
Genres
Production Cost
ADOM (Ancient Domains Of Mystery) Original (1994-1997)
Unknown
ADOM II (JADE) Development (2012-2015)
$0 (Crowdfunded, but specific cost not disclosed)
ADOM (Steam/Commercial Release) (2015)
Unknown (Indie budget, likely under $100,000)
Team Size
1994-2002 (initial development)
Primarily solo developer (Thomas Biskup)
2012-2015 (revival and crowdfunding)
Small team (1-3 core developers plus community contributors)
2015-present (Steam release and ongoing updates)
Small core team (2-5 developers) with occasional contractors