9 Kings
AppID: 2784470Current Price
$9.99
Estimated Owners
413.7K
Total Reviews
11.8K
Net Revenue
$1,489,264
Revenue Breakdown
| Gross Revenue (Est.) | $4,132,863 |
| Regional Pricing (15%) | -$619,929 |
| Discounts (25%) | -$878,233 |
| Est. Refunds (5%) | -$131,735 |
| Steam Fee (30%) | -$750,890 |
| VAT & Taxes (15%) | -$262,811 |
| Net Revenue (Est.) | $1,489,264 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has 9 Kings generated?
Since its release, 9 Kings is estimated to have generated approximately $4,132,863 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,489,264.
How many copies has 9 Kings sold?
We estimate 9 Kings has sold approximately 413.7K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $4,132,863 in gross revenue.
What game engine does 9 Kings use?
9 Kings was developed using the Unreal Engine 5 game engine.
Review Statistics
Positive
11.0K
Negative
839
Recent Positive Reviews
Did nearly all achievements on King difficulty, fun challenge. Normally not into tower defense - but the pixelized, simplified, strategic roguelike experience makes it refreshing for someone who wants to sit back and play a card game mixed with a tower defense. Many combinations to try across ...
absolute amdre young
👍
Fun game. However, like many recent reviews will state, the game has been overtuned in the recent King of Time patch. Let's get to it: King of Time is not very good. Much like the King of Nature, his units are excellent.. when you're playing against the right kings. If not, good luck. You'll be swa...
this game is addictive
Recent Negative Reviews
Podre.
Amazing game, but this latest update brought a lot of new bugs that didnt previously exist. Crazy issues with UI not working properly AND THE MOST ANNOYING; When you select "3 random plots" at the council, there are multiple different ways that it will fail and not give you any
游戏还算可以,但在数值设计方面问题很大。几乎所有的属性加成都是在现有属性上加百分比,y=a*(1+2%)^x这样的公式短期数值增幅很小,长期增幅巨大,如果前期没抽到关键卡,后期就跟不上敌方的数值膨胀,导致整局游戏容错率极低。同时这游戏偏偏还有许多随机元素,开局卡是随机的、敌人是随机、打赢获得的卡是随机的、赐福也是随机,这与前面提到的精细运营完全是冲突的。建议开发团队修改一下数值公式,指数增长到后期不是碾压敌方,就是被敌方碾压;可以考虑换成y=ax^2+bx+c增长起来比较可控,如果实在想保留数值膨胀带来的快感,那也可以先对面板数据做一次压缩,再计算最终伤害。
玩到国王3以后的难度就会发现这游戏有胎里毛病,100局里需要重开70局刷手牌,剩下30局里面20局熬不到第一次商店,5局熬不到第一次祈愿,剩下四局看用的角色,任何开局没额外手牌的都没法玩,任何第一次政令选不到赚手牌的没法玩
什么叫我辛辛苦苦养的万血恶魔爹给对面黄金老登一击秒了?
Game Information
Game Engine
Unreal Engine 5
Genres