428: Shibuya Scramble
AppID: 648580Current Price
$49.99
Estimated Owners
112.3K
Total Reviews
3.2K
Est. lifetime net (USD)
$2,022,583
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $5,612,877 |
| Regional Pricing (15%) | -$841,932 |
| Discounts (25%) | -$1,192,736 |
| Est. Refunds (5%) | -$178,910 |
| Steam Fee (30%) | -$1,019,790 |
| VAT & Taxes (15%) | -$356,926 |
| Net Revenue (Est.) | $2,022,583 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has 428: Shibuya Scramble generated?
Since its release, 428: Shibuya Scramble is estimated to have generated approximately $5,612,877 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,022,583.
How many copies has 428: Shibuya Scramble sold?
We estimate 428: Shibuya Scramble has sold approximately 112.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $5,612,877 in gross revenue.
What game engine does 428: Shibuya Scramble use?
428: Shibuya Scramble was developed using the Unity game engine.
How much did it cost to develop 428: Shibuya Scramble?
The estimated development cost for 428: Shibuya Scramble was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on 428: Shibuya Scramble?
428: Shibuya Scramble was developed by a team of Around 100–120 developers 2018.
Review Statistics
Positive
3.1K
Negative
157
Recent Positive Reviews
神作
讲了一个即便我这种人也能够看懂的好故事 , 非常厉害
神作
428: Shibuya Scramble is a rare example of a visual novel that fully embraces the possibilities of nonlinear storytelling. It situates the player in the middle of a single chaotic day in Shibuya, where multiple characters—each with their own motivations, secrets, and crises—intersect in unexpected a...
很精彩的故事,反转很出乎意料,但是逻辑也很严密。
Recent Negative Reviews
总结:经典男频小说。女玩家不看也罢 又臭又长的老登文学,很多厌女的蝻味发言。男作者的东西嘛,习惯了会有这些男子气概的恶趣味。 但是因为神作的传闻太多,也就期待了一下剧本会瑕不掩瑜。结果,根本算不上神作。剧本平平无奇,又臭又长。 作为视觉小说弄出封锁的玩法,经常有中断,和强制回看之前看过的大量无聊剧情,玩起来并不轻松,只觉得累。加上剧本并不吸引人。很多男角色设定很无语,不是爹味冷漠男,就是incel,要么就是愚蠢男主角 完全是女主和猫太可爱。让这玩意没有那么不堪。 只能说我喜欢小玉,其他的全是看到一眼就让人头疼的弱智男人们。
很老套很俗气的剧情,因其声名远扬,多次试图玩完但最终未能战胜。 全片最搞笑拐杖男:在涩谷街头一瘸一拐追两个无头苍蝇并第n次眼神坚毅地举起手枪0.0
什么东西
不能快进,游戏体验太吃屎了。 以及恐怖分子头头难道不应该一枪崩掉吗,在犹豫什么。
[h3]如果故事简单分为两个维度,最重要的是角色还是剧情?[/h3] [b]如果你说并且你相信“我全都要”,那我恭喜你,也不必往下看了,你很适合这个游戏。 [/b] 如果答案是角色重要,那这游戏可以pass了。 作为一个[b]群像剧[/b],428的角色比样板戏还[b]刻板[/b],人物行为逻辑比写正能量八股文的中学生还[b] 空洞[/b]。如果非要说优点是什么,可能是作为一个真人ppt游戏,选角不错吧。 [h3] 在继续回答这个问题之前,不妨看看428的玩法。[/h3] 428初见之下玩法像一个迷宫,有数不清的岔路,而且必须走岔路获取正路的钥匙。[b]但故事其实只有一个结局,其他都是一...
Game Information
Game Engine
Unity
Genres
Production Cost
428: Shibuya Scramble (2018)
$5 million
Team Size
2018
Around 100–120 developers
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
428: Shibuya Scramble
Steam App ID
648580
Type
Game
Developers
Spike Chunsoft Co., Ltd., Abstraction Games
Publishers
Spike Chunsoft Co., Ltd.
Release Date
Sep 4, 2018