428: Shibuya Scramble
AppID: 648580Current Price
$49.99
Estimated Owners
112.3K
Total Reviews
3.2K
Net Revenue
$2,022,583
Revenue Breakdown
| Gross Revenue (Est.) | $5,612,877 |
| Regional Pricing (15%) | -$841,932 |
| Discounts (25%) | -$1,192,736 |
| Est. Refunds (5%) | -$178,910 |
| Steam Fee (30%) | -$1,019,790 |
| VAT & Taxes (15%) | -$356,926 |
| Net Revenue (Est.) | $2,022,583 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has 428: Shibuya Scramble generated?
Since its release, 428: Shibuya Scramble is estimated to have generated approximately $5,612,877 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,022,583.
How many copies has 428: Shibuya Scramble sold?
We estimate 428: Shibuya Scramble has sold approximately 112.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $5,612,877 in gross revenue.
What game engine does 428: Shibuya Scramble use?
428: Shibuya Scramble was developed using the Unity game engine.
How much did it cost to develop 428: Shibuya Scramble?
The estimated development cost for 428: Shibuya Scramble was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on 428: Shibuya Scramble?
428: Shibuya Scramble was developed by a team of Around 100–120 developers 2018.
Review Statistics
Positive
3.1K
Negative
157
Recent Positive Reviews
神作
讲了一个即便我这种人也能够看懂的好故事 , 非常厉害
神作
428: Shibuya Scramble is a rare example of a visual novel that fully embraces the possibilities of nonlinear storytelling. It situates the player in the middle of a single chaotic day in Shibuya, where multiple characters—each with their own motivations, secrets, and crises—intersect in unexpected a...
很精彩的故事,反转很出乎意料,但是逻辑也很严密。
Recent Negative Reviews
总结:经典男频小说。女玩家不看也罢 又臭又长的老登文学,很多厌女的蝻味发言。男作者的东西嘛,习惯了会有这些男子气概的恶趣味。 但是因为神作的传闻太多,也就期待了一下剧本会瑕不掩瑜。结果,根本算不上神作。剧本平平无奇,又臭又长。 作为视觉小说弄出封锁的玩法,经常有中断,和强制回看之前看过的大量无聊剧情,玩起来并不轻松,只觉得累。加上剧本并不吸引人。很多男角色设定很无语,不是爹味冷漠男,就是incel,要么就是愚蠢男主角 完全是女主和猫太可爱。让这玩意没有那么不堪。 只能说我喜欢小玉,其他的全是看到一眼就让人头疼的弱智男人们。
很老套很俗气的剧情,因其声名远扬,多次试图玩完但最终未能战胜。 全片最搞笑拐杖男:在涩谷街头一瘸一拐追两个无头苍蝇并第n次眼神坚毅地举起手枪0.0
什么东西
不能快进,游戏体验太吃屎了。 以及恐怖分子头头难道不应该一枪崩掉吗,在犹豫什么。
[h3]如果故事简单分为两个维度,最重要的是角色还是剧情?[/h3] [b]如果你说并且你相信“我全都要”,那我恭喜你,也不必往下看了,你很适合这个游戏。 [/b] 如果答案是角色重要,那这游戏可以pass了。 作为一个[b]群像剧[/b],428的角色比样板戏还[b]刻板[/b],人物行为逻辑比写正能量八股文的中学生还[b] 空洞[/b]。如果非要说优点是什么,可能是作为一个真人ppt游戏,选角不错吧。 [h3] 在继续回答这个问题之前,不妨看看428的玩法。[/h3] 428初见之下玩法像一个迷宫,有数不清的岔路,而且必须走岔路获取正路的钥匙。[b]但故事其实只有一个结局,其他都是一...
Game Information
Game Engine
Unity
Genres
Production Cost
428: Shibuya Scramble (2018)
$5 million
Team Size
2018
Around 100–120 developers