The Guild II Renaissance

July 28, 2010Runeforge Game Studio

$10

Estimated Net Revenue

$499,445

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$1,386,013
Owners138.7K
Reviews4.0K
Positive83%
Gross Revenue$1,386,013
Regional Pricing (15%)-$207,902
Discounts (25%)-$294,528
Refunds (5%)-$44,179
Steam Fee (30%)-$251,821
VAT (15%)-$88,137
Net Revenue$499,445
Estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

About The Guild II Renaissance

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance... Features:

8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower

New goods, buildings, ambient details and effects

All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps

Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)

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