Scorn

October 14, 2022Ebb Software

$40

Estimated Net Revenue

$8,180,711

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$22,702,323
Owners567.7K
Reviews16.2K
Positive77%
Gross Revenue$22,702,323
Regional Pricing (15%)-$3,405,348
Discounts (25%)-$4,824,244
Refunds (5%)-$723,637
Steam Fee (30%)-$4,124,728
VAT (15%)-$1,443,655
Net Revenue$8,180,711
Estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

About Scorn

Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.

Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you. GAMEPLAY FEATURES

COHESIVE "LIVED-IN" WORLD Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels.

FULL BODY AWARENESS Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls, etc.

INVENTORY AND AMMO MANAGEMENT Your loadout is defined and limited. This plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.

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