Port Royale 2

June 16, 2009Ascaron Entertainment ltd.

$6

Estimated Net Revenue

$49,861

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$138,369
Owners23.1K
Reviews660
Positive71%
Gross Revenue$138,369
Regional Pricing (15%)-$20,755
Discounts (25%)-$29,403
Refunds (5%)-$4,411
Steam Fee (30%)-$25,140
VAT (15%)-$8,799
Net Revenue$49,861
Estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.

About Port Royale 2

The Caribbean in the 17th Century - Trade with over 60 towns, create your own production facilities, expand your trading empire and influence the development of the New World. As pirates and military fleets threaten your trade convoys, you'll need escort ships. Or you can turn the tides and hunt for pirates and capture the military ships yourself. Take on missions for merchants, diplomats and other characters. By taking on the daring missions of the Vice Kings, where you are to attack and conquer enemy towns, you will be able to influence the defenses of your home towns directly. As a sign of gratitude you will be awarded land, to be used later to build and oversee your own towns. Huge game world with 4 nations and 60 towns

Construct production facilities, houses and special function buildings to help your towns flourish

Create your own towns

Stronger consequences in wars (towns can be conquered)

Introductory scenarios to describe all important features of the game

8 special scenarios for a quick and easy start into the Port Royale 2 world

Open ended game with endless detail and game depth

16 different ship-types

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