Pieces of me

May 21, 2025EMIKA_GAMES

$9

Estimated Net Revenue

$40,364

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$112,015
Owners12.5K
Reviews356
Positive86%
Gross Revenue$112,015
Regional Pricing (15%)-$16,802
Discounts (25%)-$23,803
Refunds (5%)-$3,570
Steam Fee (30%)-$20,352
VAT (15%)-$7,123
Net Revenue$40,364
Estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

About Pieces of me

"What is love?"

“Pieces of Me” is not a classic horror game with jump scares, but a psychological thriller-drama in the walking simulator genre. It is a spin-off of “September 7th”

Average time to complete the game: 90 minutes

2009. Grisha returns to his childhood town to visit his younger sister. But instead of a familiar reunion, he’s met with an eerie silence… and traces that seem to be trying to say something.

The familiar streets feel empty, and the school where he spent both the best and hardest years of his life now stands lifeless. But the moment he crosses that familiar threshold, shadows of the past begin to resurface — and follow his every step.

" Pieces of Me " is an atmospheric interactive story about memory, pain, and the things people usually don’t talk about out loud.

What awaits you:

- " Pieces of Me " is a spin-off of the game " September 7th " ;

- A psychological thriller-drama focused on atmosphere and narrative;

- Genre: " Walking Simulator" ;

- Comic-style sequences as part of the narrative;

- Live-action scene with real actors integrated into the story;

- Explore empty hallways, read abandoned notes, and piece together fragments of the present

and the past;

- The more closely you explore the world, the more it begins to respond… with fear;

- Themes of loneliness, guilt, and the bond between loved ones;

- 2000s-inspired aesthetic;

- An immersive soundscape pulls you even deeper into the world of " Pieces of Me " .

WARNING: Epileptic seizures associated with increased sensitivity to light are Possible. Some people may experience seizures when exposed to flashes of light and flashing images that appear in a video game. People who have not previously experienced such attacks may not be aware of their illness. A reasonable restriction of the game audience is recommended.

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