Mosby's Confederacy

November 19, 2008Tilted Mill Entertainment, Inc.

$10

Estimated Net Revenue

$4,914

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$13,636
Owners1.4K
Reviews39
Positive64%
Gross Revenue$13,636
Regional Pricing (15%)-$2,045
Discounts (25%)-$2,898
Refunds (5%)-$435
Steam Fee (30%)-$2,478
VAT (15%)-$867
Net Revenue$4,914
Estimates use the Boxleiter Method with a confidence score of 45/10. Actual revenue may vary significantly.

About Mosby's Confederacy

As John Singleton Mosby, one of the Civil War's most interesting and dynamic leaders, you are charged, not with leading vast armies into battle, but with commanding small bands of skirmishers, scouts, and guerilla fighters on opportunistic missions to scout, ambush, steal supplies, and harass a larger and better-armed force of Union soldiers, in this game of turn-based strategy and real-time tactical combat for the PC.

Missions and their objectives are randomized, so you'll need to approach each game differently, carefully planning your strategy for success. You draw your soldiers from local towns, then, through hard-won battlefield experience, transform them into fighting men — scouts, cavalry, rangers, and riflemen. Between battles you'll invest in local towns, so they can serve as field hospitals, stables and munitions caches, helping to keep your forces fit and able to fight, and so that they remain confident and supportive of your ongoing efforts and willingly supply men to fight for your cause - and as the war rages on this becomes increasingly challenging.

Throughout the campaign your progress is tracked, with a full report of your accomplishments provided at its completion. Can you build a name for yourself, just like Mosby?

Turn-based Confederacy Level with unit and resource management

Units live in towns that you can influence to support your goals

Availability of units for specific missions is dependent on their town's support for you

Your interactions with towns, as well as casualties you send home to them, changes the face of the region

Real-time tactical combat missions

Enemy unit concentrations and mission objectives are randomized for replayability

Focus on reconnaissance and stealth tactics

Units under your command vary in terms of base stats as well as "attributes" they earn as they level

You choose who to take into combat and within a given mission you must work with those units to complete the mission (there are no unit-spawning buildings that give you replacements in battle)

Randomized units that gain specializations over time with experience

Emphasis on each unit as a real soldier rather than the expendable, nameless units of a traditional RTS

Each campaign starts with a small group of veteran units mixed in with raw recruits whose homes are chosen at random

Though most of the units come into the world as raw recruits, your ability as a leader to cultivate them into effective Rangers, Riflemen, Cavalrymen, and Scouts (each of which have their own strengths and weaknesses) will be key to your success

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