Magicka: Grimnir's Laboratory

October 29, 2012Arrowhead Game Studios

$1

Estimated Net Revenue

$287

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$797
Owners805
Reviews23
Positive87%
Gross Revenue$797
Regional Pricing (15%)-$120
Discounts (25%)-$169
Refunds (5%)-$25
Steam Fee (30%)-$145
VAT (15%)-$51
Net Revenue$287
Estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

About Magicka: Grimnir's Laboratory

Deep under Castle Aldrheim lies Grimnir’s laboratory, a secret long kept from all Wizards of the order. A crazy-random happenstance during recent “cellar activity” has caused the wizards to discover this long lost lab and all its horrors! Fight against 16 waves of monstrous foes on an all new map. Experience a new twist on the traditional challenge mode with elemental alters that dictate what spells and elements can be used. Three new doctors, in oddly familiar robes, have come to your aid in defeating the hordes. Will you and your friends be able to survive Grimnir’s horrors? Key Features:

A new challenge against 16 waves of monstrous enemies

Employ new tactics and cooperation to survive the special mechanics

Elemental altars control spell usage

New enemies: Grimnir’s long forgotten experiments

3 new robes give you a unique experience of playing a certified Doctor

Dr. Quake: Clad in armor and armed with two lightning dispensing gloves. Just make sure to stay away from lightning yourself

Dr. Terrible: A lab coat with good protection from the elements, a Death ray and a Trans-matter staff. Everything one needs for a doctorate

Which Dr.: Sporting a brown blazer, a trendy scarf and a nice red Fez, the latest in fashion. With a Sonic Tuning Fork and a Magickal piece of paper, this wizard is fully prepared for any time travel

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