Hitman: Blood Money

March 15, 2007Io-Interactive A/S

$10

Estimated Net Revenue

$1,859,060

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$5,159,086
Owners516.4K
Reviews14.8K
Positive94%
Gross Revenue$5,159,086
Regional Pricing (15%)-$773,863
Discounts (25%)-$1,096,306
Refunds (5%)-$164,446
Steam Fee (30%)-$937,341
VAT (15%)-$328,069
Net Revenue$1,859,060
Estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

About Hitman: Blood Money

Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.

'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.

Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.

Strong narrative: who is wiping out the ICA and what is their motivation?

New engine: the world of the assassin has never been so interactive or looked so good!

New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.

New control and camera system: Agent 47 now moves independently of the camera.

New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.

Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.

Soundtrack by BAFTA-winning composer Jesper Kyd.

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