Dustborn

August 20, 2024Red Thread Games

$6

Estimated Net Revenue

$36,414

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$101,051
Owners16.9K
Reviews482
Positive70%
Gross Revenue$101,051
Regional Pricing (15%)-$15,158
Discounts (25%)-$21,473
Refunds (5%)-$3,221
Steam Fee (30%)-$18,360
VAT (15%)-$6,426
Net Revenue$36,414
Estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

About Dustborn

Dustborn is a single-player, story-driven action-adventure game about hope, love, friendships, robots…and the power of words.

You play Pax: exile, con-artist — Anomal. Looking for a way out and a new life, Pax has been hired to transport an important package from Pacifica to Nova Scotia, across the Justice-controlled American Republic.

Explore the stunning Neo-Western landscapes of an alternate history America on a robot-driven tour bus, and stop at a dozen locations along the road to build your crew, manage relationships, complete missions, and face increasingly difficult challenges.

But the people you stole the package from want it back, and Justice is hot on your heels, so don’t forget to pack your baseball bat!

At the end of the road lies salvation…but to get there, you need to cross an entire continent.

Words have power. Like, actual power. Fight with Shouts and use your Vox in conversations to manipulate people and talk your way out of hairy situations. Craft new words, and learn to wield a lingual arsenal against enemies...and friends.

On the road across an alternate history America, you’ll stop at iconic locations, take on unexpected assignments, meet a colorful cast of characters, enlist new crew members, and evade (or fight) your pursuers. See beautiful sights along the highway, rendered in a colorful graphic-novel-inspired art style that brings stunning 2D illustrations to 3D life.

Your crew is your (found) family. Round up, manage and lean on a motley mob of misfits with peculiar powers, compelling stories and clashing personalities. Branching dialogues lead to choices that shape relationships and change how your crew feels about themselves and others.

In each location you’ll explore, investigate and chat with the people you meet, use the crew to overcome challenges, craft new Shouts and Vox, and rehearse with your band. You might also find yourself throwing Molotov cocktails from a motorbike, swing a baseball bat to take down helicopters…and more. You know, just normal everyday stuff.

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